1/20/2024 0 Comments Ogame fleet saving![]() Saving via VM is a coward's way out though so keep that in mind. If you want to nail the person, you'll have to do it while they're actually active. I mean they could update their Terms and Conditions or add a VM rule but that'd be going a bit far imo. This isn't some paid competition with contracts participants must sign. It's bordering on abuse but you can't deny people the opportunity to go into vacation mode since this is a "game" after all. The only consequence is no building/research during the time you're gone and no Mine production. In Ogame, one of the most common actions is to send a Fleet. Alternatively, the fleet number in the Statistics view simply means the total number of ships belonging to that player. Fleets can be as small as one ship, and is limited only by ships available and amount of deuterium. You no longer have to return at a set time, you're immune to (new) attacks during the duration and the moment you come back, you can resume operations(don't have to wait on your fleet). A Fleet is a group of ships carrying out a single mission together as a single unit. Now players have realized that to avoid such issues, Vacation Mode is the ideal fleetsave. Even if they saved schrewdly(aka Deployment or from a Moon), there was always the possibility of getting hit(be it Blind Phalanx or Moon Destruction opening their fleet up for Phalanx). A worker collects crude oil sample at an oil well operated by Venezuela. That's why moon to moon is ideal, they can't scan either target, no real signs except activity signs in galaxy and if something really goes bad you can always retreat your fleet.In the old days, players would fleetsave and have to return by a certain time or their fleet would be in Recyclers. The universe isnt really active and I dont. The reason why I need short FS is because I am trying to develop my planets and send them resources 1-2 times per day. OGame :- Best strategy for fleetsaving/ress saving (with moons) MCW UK 3.98K subscribers Subscribe 9.1K views 6 years ago This is the best way to keep your ress and fleet safe if offline for. The maximum duration of an expedition increases by 1 hour with each level of the relevant technology. Im thinking of dividing the resources in a shorter FS with all of my civil ships and sending the attacking fleet on a longer FS to save on Deuterium. Phalanx can't be used on Moons and debris can't be scanned either, so doing your FS by recycling from Moon is good, but again, once it reaches its destination, your fleet can't be controlled anymore and a player who noticed in time when a nearby debris was collected can approximately calculate when your fleet is coming back and catch it if you aren't logged in in time. A fleet can be sent to explore in each system to the planet coordinate '16'. Duet is different when you fleet.kind of like fueling up a car to go to work. But, it was a top ten fleet.340,000 ships or something lol. ![]() That's why you send your fleet for deployment, so in case this does happen, you can retreat it in time (also, fleet returning from deployment can't be seen in phalanx so it's a good way of avoiding players with moons). I averaged 15kk a week for a 1 system deployment in uni 40.only way to get a perfect over night save. ![]() Moons have special buildings called Phalanx which players can use to "scan" planets of enemy players and see when fleet is coming back, which allows them to time their attack in a way that you can't escape it (a second after your fleet's arrival to your planet for example). You've probably seen people having moons. This way you leave yourself a window to relax or in case something comes up, but still can safely manage your fleet later. For example if you work until 4PM, when you know you're done with ogame day before, make a fleetsave so the fleet arrives at 4:30, 5 PM. What is it A method to protect your fleets and resources when you are offline, by keeping them in. This is not Star Wars if your fleet is not. Fleetsaving is perhaps the most important skill in OGame. That's why you need to time your fleet's arrivals precisely by your schedule. Mastering the art of fleetsaving requires understanding one important concept of OGame: the concept that while your fleet is moving around the Universe, it cannot be attacked. (Empty or 0 means that the number of workers will be calculated automatically) A simple OGame combat simulator, TrashSim allows you to simulate your battles to maximize your profit. The best amount would be the number of cores on your computer. 6) The fleet has delay: - 7 of the expedition takes 2, 3 or 5 times of delay. The amount of workers thatll be used for running the simulations. The size of the aliens fleet are between 40 to 120 of you structural integrity points. They have you combat technology +3 (If you have technologies 10/10/10, they have 13/13/13). even though what's a lot regarding resources to you might be little for him, when you add up the total debris of around 2.4M metal and 1.1M crystal that is a pretty sweet deal for him. 5) Find aliens: - 2,6 of the expedition meet aliens. nice fleet, also some resources and someone 500 ranks above you sees it. you expand your empire, and get 100 large cargos, 50 battleships and 50 cruisers.
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